Frankly I didn't "hate" the Werehog as a gameplay aspect - at least at first - the first two stages I played with him were okay enough, but he really started to grate on the entire experience halfway through due to how floaty and unwieldy he was, compounded by how long they stretched out those levels, and that was before I realized that the game essentially spends 70% of its total game time in those stages because of how the game locks progression behind Sun and Moon Medals. On the other hand, Sonic Unleashed is by far the worst paced Sonic game in the entire series. It still has some of the most visually boastful stages a Sonic game has ever had, the scope of the game was pretty large, and for its time those Daytime Stages were pretty remarkable (even if unlike Generations, Unleashed was chock full with instadeath traps that were kind of bullshit for any first time playthrough). If there's one thing I'll say about Unleashed is that despite for how lacking Sonic Team had gotten at that point when it came to narrative, Unleashed still felt like the last game the team ever put out that felt like it had any ambition to it.
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